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	<title>Combat Patrol &#8211; Komanders Magazine</title>
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	<title>Combat Patrol &#8211; Komanders Magazine</title>
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		<title>New Ultramarine Combat Patrol revealed for 2025</title>
		<link>https://komanders.com/en/warhammer-40k/combat-patrol/new-ultramarine-combat-patrol-revealed-for-2025/</link>
					<comments>https://komanders.com/en/warhammer-40k/combat-patrol/new-ultramarine-combat-patrol-revealed-for-2025/#respond</comments>
		
		<dc:creator><![CDATA[Komander]]></dc:creator>
		<pubDate>Mon, 29 Sep 2025 18:43:31 +0000</pubDate>
				<category><![CDATA[Combat Patrol]]></category>
		<category><![CDATA[Reveals]]></category>
		<guid isPermaLink="false">https://komanders.com/?p=600</guid>

					<description><![CDATA[Big news for Space Marines fans: the new Ultramarines Combat Patrol has been revealed alongside a refreshed upgrades set. As expected, the box blends flexibility, cobalt-blue flair and a hallmark roster to start playing 10th edition from day one. The official reveal confirms Chief Librarian Tigurius leads the patrol, with Intercessors, Reivers, Aggressors and Bladeguard Veterans plus a Chapter-specific upgrades &#38; [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Big news for <strong>Space Marines</strong> fans: the new Ultramarines <em>Combat Patrol</em> has been revealed alongside a refreshed upgrades set. As expected, the box blends flexibility, cobalt-blue flair and a hallmark roster to start playing 10th edition from day one.</p>
<p>The official reveal confirms <strong>Chief Librarian Tigurius</strong> leads the patrol, with Intercessors, Reivers, Aggressors and Bladeguard Veterans plus a Chapter-specific upgrades &amp; transfers sprue. This reads like a backbone list for varied missions — from holding objectives to counter-attacking mid-board — with small loadout tweaks by scenario.</p>
<h2>Unit list and point value</h2>
<p>Below you’ll find the unit roster and its points in standard 10th edition play. As a rule of thumb, many <em>Combat Patrols</em> rebuild to around <strong>500</strong> points on normal datasheets; this box totals the same ballpark.</p>
<table>
<thead>
<tr>
<th>Unit</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>Chief Librarian Tigurius</td>
<td>75</td>
</tr>
<tr>
<td>Intercessors (5)</td>
<td>80</td>
</tr>
<tr>
<td>Reiver Squad (5)</td>
<td>80</td>
</tr>
<tr>
<td>Aggressor Squad (3)</td>
<td>100</td>
</tr>
<tr>
<td>Bladeguard Veterans (3)</td>
<td>80</td>
</tr>
<tr>
<td><strong>TOTAL</strong></td>
<td><strong>415</strong></td>
</tr>
</tbody>
</table>
<p>What does that mean for your army? A compact, reactive starting core that, while not maximising damage ceiling, slots smoothly into larger lists as a control-and-counterpunch nucleus.</p>
<h2>Pricing and estimated savings</h2>
<p>We break down the RRP of each kit across major regions and compute the estimated savings versus buying them individually.</p>
<table>
<thead>
<tr>
<th>Unidad</th>
<th>RRP EU (€)</th>
<th>RRP USA ($)</th>
<th>RRP UK (£)</th>
<th>RRP AUS (AU$)</th>
</tr>
</thead>
<tbody>
<tr>
<td>Chief Librarian Tigurius</td>
<td>35.00</td>
<td>45.00</td>
<td>28.00</td>
<td>77.00</td>
</tr>
<tr>
<td>Intercessors (5)</td>
<td>51.25</td>
<td>62.50</td>
<td>40.00</td>
<td>105.00</td>
</tr>
<tr>
<td>Reiver Squad (5)</td>
<td>51.25</td>
<td>62.50</td>
<td>40.00</td>
<td>105.00</td>
</tr>
<tr>
<td>Aggressor Squad (3)</td>
<td>47.50</td>
<td>60.00</td>
<td>37.00</td>
<td>97.00</td>
</tr>
<tr>
<td>Bladeguard Veterans (3)</td>
<td>47.50</td>
<td>60.00</td>
<td>37.00</td>
<td>97.00</td>
</tr>
<tr>
<td>Ultramarines Primaris Upgrades &amp; Transfers</td>
<td>22.50</td>
<td>30.00</td>
<td>18.00</td>
<td>46.00</td>
</tr>
<tr>
<td><strong>RRP Subtotal</strong></td>
<td><strong>255.00</strong></td>
<td><strong>320.00</strong></td>
<td><strong>200.00</strong></td>
<td><strong>527.00</strong></td>
</tr>
<tr>
<td><strong>Combat Patrol RRP</strong></td>
<td><strong>135.00</strong></td>
<td><strong>170.00</strong></td>
<td><strong>100.00</strong></td>
<td><strong>280.00</strong></td>
</tr>
<tr>
<td><strong>Savings </strong></td>
<td><strong>120.00</strong></td>
<td><strong>150.00</strong></td>
<td><strong>100.00</strong></td>
<td><strong>247.00</strong></td>
</tr>
<tr>
<td><strong>Savings (%)</strong></td>
<td><strong>47.1%</strong></td>
<td><strong>46.9%</strong></td>
<td><strong>50.0%</strong></td>
<td><strong>46.9%</strong></td>
</tr>
</tbody>
</table>
<p>Across regions, the average saving lands around <strong>47.7%</strong>. In short, if you planned to add these kits to your Ultramarines anyway, the <em>Combat Patrol</em> route is the most efficient path.</p>
<h2>Unit roles and playstyles</h2>
<p>Broadly speaking, this patrol plays for <strong>control</strong> and counter: it denies pushes with flank pressure, locks the mid-board with a tough block and finishes with psychic tools. It shines in Hold and Sweep missions; in Kill you must manage risk to avoid fragmenting your pieces before the decisive charge.</p>
<h3>Chief Librarian Tigurius</h3>
<p>As the Chapter’s chief psyker, <strong>Tigurius</strong> brings board control and utility that fit the measured Ultramarines style. In <em>Combat Patrol</em> his job is to dish out chip mortals, deny enemy powers and, crucially, enable safer repositioning for your most exposed unit. On hold-and-control missions he pairs with Intercessors to harden objectives with leadership aura and clutch re-rolls; in kill-focused scenarios he rides with Bladeguard to push a decisive charge or supports Aggressors as they clear the mid-board. His <strong>strength</strong> is tactical flexibility; the trade-off is opportunity cost — keeping him safe requires careful exposures, because if he drops early the patrol’s overall synergy suffers.</p>
<p><img fetchpriority="high" decoding="async" class="img-bordered alignnone wp-image-607 size-full" src="https://komanders.com/wp-content/uploads/2025/09/tigurius-warlord-for-new-ultramarines-2025-combat-patrol.jpg" alt="Chief Librarian Tigurius - warlord for the new Ultramarines Combat Patrol (2025)" width="1198" height="1237" srcset="https://komanders.com/wp-content/uploads/2025/09/tigurius-warlord-for-new-ultramarines-2025-combat-patrol.jpg 1198w, https://komanders.com/wp-content/uploads/2025/09/tigurius-warlord-for-new-ultramarines-2025-combat-patrol-291x300.jpg 291w, https://komanders.com/wp-content/uploads/2025/09/tigurius-warlord-for-new-ultramarines-2025-combat-patrol-992x1024.jpg 992w, https://komanders.com/wp-content/uploads/2025/09/tigurius-warlord-for-new-ultramarines-2025-combat-patrol-768x793.jpg 768w" sizes="(max-width: 1198px) 100vw, 1198px" /></p>
<p>In the lore, Tigurius is the seer of Ultramar, guardian of Roboute Guilliman’s auguries, and one of the Chapter’s most renowned psychic minds. As a patrol leader, his role embodies the maxim “measure twice, cut once.” In standard games, his rules let him dish out mortal wounds, deny enemy powers, and boost allied rolls at critical moments.</p>
<h3>Intercessors (5)</h3>
<p><img decoding="async" class="img-bordered alignnone wp-image-606 size-full" src="https://komanders.com/wp-content/uploads/2025/09/ultramarine-intercessor-unit.jpg" alt="Ultramarines Intercessor" width="920" height="920" srcset="https://komanders.com/wp-content/uploads/2025/09/ultramarine-intercessor-unit.jpg 920w, https://komanders.com/wp-content/uploads/2025/09/ultramarine-intercessor-unit-300x300.jpg 300w, https://komanders.com/wp-content/uploads/2025/09/ultramarine-intercessor-unit-150x150.jpg 150w, https://komanders.com/wp-content/uploads/2025/09/ultramarine-intercessor-unit-768x768.jpg 768w" sizes="(max-width: 920px) 100vw, 920px" /></p>
<p><strong>Intercessors</strong> are the anchor. Nothing flashy but reliable: they secure primaries, trade at mid-range and benefit from the Ultramarines doctrinal style that rewards discipline and tempo. Their ideal targets are light enemy lines and objectives without heavy cover. In synergy they buddy with Tigurius for crucial re-rolls and with the upgrades sprue to lock in Chapter identity. <strong>Strengths</strong>: consistency, bravery and flexibility. Weaknesses: without support they struggle into elite infantry or vehicles, so your micro-positioning should keep them in cover and force the opponent to overspend resources to shift them.</p>
<h3>Reiver Squad (5)</h3>
<p><img decoding="async" class="img-bordered alignnone wp-image-608 size-full" src="https://komanders.com/wp-content/uploads/2025/09/ultramarine-reiver-unit.jpg" alt="ultramarine reiver unit detail" width="1198" height="1237" srcset="https://komanders.com/wp-content/uploads/2025/09/ultramarine-reiver-unit.jpg 1198w, https://komanders.com/wp-content/uploads/2025/09/ultramarine-reiver-unit-291x300.jpg 291w, https://komanders.com/wp-content/uploads/2025/09/ultramarine-reiver-unit-992x1024.jpg 992w, https://komanders.com/wp-content/uploads/2025/09/ultramarine-reiver-unit-768x793.jpg 768w" sizes="(max-width: 1198px) 100vw, 1198px" /></p>
<p><strong>Reivers</strong> bring flank pressure and mind games: forward deployment, harassment of enemy support and space denial. In <em>Combat Patrol</em> their value rises because there are fewer units and resources on the table, so every tag and intervention matters. Their ideal targets are support elements, action runners and light screens. <strong>Strengths</strong>: tactical mobility and harassment tools. Weaknesses: lacking top-end damage, they rely on pairing with Bladeguard or Aggressors to finish fights. Use Tigurius with them when you must shut down key enemy actions and polish off units with mortal wounds.</p>
<h3>Aggressor Squad (3)</h3>
<p><img loading="lazy" decoding="async" class="img-bordered alignnone wp-image-609 size-full" src="https://komanders.com/wp-content/uploads/2025/09/ultramarine-agressor-squad-for-combat-patrol.jpg" alt="ultramarine agressor squad (3 units)" width="918" height="948" srcset="https://komanders.com/wp-content/uploads/2025/09/ultramarine-agressor-squad-for-combat-patrol.jpg 918w, https://komanders.com/wp-content/uploads/2025/09/ultramarine-agressor-squad-for-combat-patrol-291x300.jpg 291w, https://komanders.com/wp-content/uploads/2025/09/ultramarine-agressor-squad-for-combat-patrol-768x793.jpg 768w" sizes="(max-width: 918px) 100vw, 918px" /></p>
<p><strong>Aggressors</strong> are your short-to-midrange sledgehammer. Gravis armour lets them soak trades while clearing hordes and screens with ease. Their ideal targets are dense infantry units and congested mid-board points. In synergy they escort Bladeguard to form a mixed-threat block: if the opponent advances, they get punished; if they fall back, you cede little while scoring. <strong>Strengths</strong>: volume of fire, durability and table presence. Weaknesses: speed and dependence on screens — without lanes opened by your lines they can be exposed to counter-charges or focused fire.</p>
<h3>Bladeguard Veterans (3)</h3>
<p><img loading="lazy" decoding="async" class="img-bordered alignnone wp-image-595 size-full" src="https://komanders.com/wp-content/uploads/2025/09/ultramarine-bladeguard-veteran-squad.jpg" alt="Ultramarines bladeguard veteran squad " width="918" height="948" srcset="https://komanders.com/wp-content/uploads/2025/09/ultramarine-bladeguard-veteran-squad.jpg 918w, https://komanders.com/wp-content/uploads/2025/09/ultramarine-bladeguard-veteran-squad-291x300.jpg 291w, https://komanders.com/wp-content/uploads/2025/09/ultramarine-bladeguard-veteran-squad-768x793.jpg 768w" sizes="(max-width: 918px) 100vw, 918px" /></p>
<p><strong>Bladeguard Veterans</strong> are the shock wedge. Storm shields, trustworthy profiles and the ability to win duels into enemy elites. Their ideal targets are contested objectives held by tough troops or secondary characters. With Tigurius they gain even more reliability on key charges and checks. <strong>Strengths</strong>: outstanding defense and sustained melee lethality. Weaknesses: low model count and reliance on support to avoid getting bogged down — script them as the hammer while Intercessors and Reivers act as anvil and mission cutters.</p>
<h2>Estimated release date</h2>
<p>Using Death Korps of Krieg’s cadence as reference (Warhammer Community reveal 19/09/2025, <strong>pre-order</strong> announcement 29/09/2025, shipping from 10/11/2025), we estimate the following windows for Ultramarines:</p>
<p><strong>Pre-order window (estimate):</strong> 06/10/2025 – 13/10/2025.</p>
<p><strong>Shipping and in-store availability (estimate):</strong> 17/11/2025 – 24/11/2025.</p>
<p>These ranges mirror the recent pattern (≈6 weeks from pre-order announcement to deliveries), though exact dates will depend on the weekly pre-order schedule.</p>
]]></content:encoded>
					
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		<item>
		<title>New Combat Patrol for Aeldari: Harlequins (2025)</title>
		<link>https://komanders.com/en/warhammer-40k/combat-patrol/new-combat-patrol-for-aeldari-harlequins-2025/</link>
					<comments>https://komanders.com/en/warhammer-40k/combat-patrol/new-combat-patrol-for-aeldari-harlequins-2025/#respond</comments>
		
		<dc:creator><![CDATA[Komander]]></dc:creator>
		<pubDate>Fri, 19 Sep 2025 23:00:04 +0000</pubDate>
				<category><![CDATA[Combat Patrol]]></category>
		<category><![CDATA[Reveals]]></category>
		<guid isPermaLink="false">https://komanders.com/?p=512</guid>

					<description><![CDATA[(Las update: september 27, 2025) Games Workshop has revealed a brand-new Combat Patrol: Harlequins alongside Death Korps of Krieg. The article confirms a fast, skimmer-heavy force with an assassin in tow, and notes that pre-orders are “coming soon.” (Published 19 Sept 2025.) Unit list Per Warhammer Community, the patrol includes the following Aeldari units: Harlequin Troupe (6 infantry models) [&#8230;]]]></description>
										<content:encoded><![CDATA[<div id="contentsContainer" class="style-scope qowt-page">
<div id="contents" class="style-scope qowt-page">
<p>(Las update: september 27, 2025)</p>
<p><strong>Games Workshop</strong> has revealed a brand-new <strong>Combat Patrol: Harlequins</strong> alongside Death Korps of Krieg. The article confirms a fast, skimmer-heavy force with an assassin in tow, and notes that pre-orders are “coming soon.” (Published <strong>19 Sept 2025</strong>.)</p>
<h2>Unit list</h2>
<p>Per Warhammer Community, the patrol includes the following Aeldari units:</p>
<ul>
<li>Harlequin Troupe (6 infantry models)</li>
<li>Skyweavers (2 vehicle models)</li>
<li>Starweaver (1 transport vehicle)</li>
<li>Voidweaver (1 vehicle)</li>
<li>Solitaire (1 character &#8211; warlord)</li>
</ul>
<h2>Point value</h2>
<p>Using current 10th-edition Wahapedia points for exactly those unit sizes:</p>
<ul>
<li>Troupe (6) — 100 pts</li>
<li>Skyweavers (2) — 95 pts</li>
<li>Starweaver — 80 pts</li>
<li>Voidweaver — 125 pts</li>
<li>Solitaire — 115 pts</li>
</ul>
<p><strong>Total: 515 points.</strong> That’s slightly <strong>above</strong> the ~500-point mark many patrols hover around, but Combat Patrol games don’t use points anyway — each box has bespoke datasheets, secondaries and strats to balance box-vs-box play.</p>
<h2>Price value (separate kits vs box)</h2>
<ul>
<li>Harlequin Troupe (6): €35.00</li>
<li>Skyweavers (2): €44.00</li>
<li>Starweaver (1): assume €41.00</li>
<li>Voidweaver (1): assume €41.00</li>
<li>Solitaire (1): assume €23.50</li>
</ul>
<p><strong>Estimated total if bought separately:</strong><strong>€184.50</strong>.</p>
<p><del><strong>T</strong><strong>ypical EU price for Combat Patrols:</strong><strong>€130.00</strong> (e.g., Chaos Space Marines, Space Marines listings) <strong>Estimated savings:</strong><strong>€54.50</strong> (about <strong>29.6%</strong> off RRP).</del></p>
<p>Boxes are coming out at a 135€ price, as GW announced in september. The final price raise will be of 5€ for combat patrols. So, having a separated unit price of 168€, and a combat patrol price of 135€, the final discount will be of 33,25€ (a 19% discount).</p>
<h2>How each unit plays</h2>
<ul>
<li><strong>Troupe (6):</strong> Your flexible scoring/trading core. <em>Dance of Death</em> lets you pick a mode (hit re-rolls, +1 to wound, or enemy −1 to hit) each Fight phase — perfect for trading up when you choose your moment.</li>
<li><strong>Skyweavers (2):</strong> Fast harassment and anti-vehicle threats via <strong>haywire</strong>; <em>Acrobatic Grace</em> gives incoming fire a −1 to hit. Great for tagging backlines or pinning armor.</li>
<li><strong>Starweaver:</strong> Six-slot <strong>TRANSPORT</strong> to sling your Troupe onto mid-board; double shuriken cannons keep chip damage flowing.</li>
<li><strong>Voidweaver:</strong> Fire support with <strong>Voidweaver haywire cannon</strong> and <em>Polychromatic Camouflage</em> — can’t be targeted at range unless the attacker is within <strong>18&#8243;</strong>, which is huge for a glass gunboat.</li>
<li><strong>Solitaire:</strong> Lone <strong>EPIC HERO</strong> missile — absurd speed and reliable melee output to delete isolated characters or backfield units.</li>
</ul>
<h2>Synergies, strengths &amp; weaknesses</h2>
<ul>
<li><strong>Synergies:</strong> Load the <strong>Troupe</strong> into the <strong>Starweaver</strong> to take early board, then layer <strong>Skyweavers</strong> on flanks to force bad angles. The <strong>Voidweaver</strong> anchors a firing lane while its 18&#8243; targeting restriction keeps it oddly durable for a Harlequin vehicle. The <strong>Solitaire</strong> cleans up — dive on exposed characters or small objective holders the moment screens slip.</li>
<li><strong>Strengths:</strong> Extreme <strong>speed</strong>, strong <strong>objective play</strong>, and credible <strong>anti-vehicle</strong> from haywire. Invulnerable saves across the army blunt chip damage, while mobility punishes static opponents.</li>
<li><strong>Weaknesses:</strong> Still <strong>glass cannons</strong> — small errors in positioning get punished. Limited model count makes attrition and sticky OC matchups tricky; your plan relies on tempo and precise trades.</li>
</ul>
<p>&nbsp;</p>
<h2>Release date— when can you buy it?</h2>
<p><del>Warhammer Community says “available soon … we’ll let you know when they’re available to pre-order” and that rules hit the Warhammer 40,000 app soon after release. Historically this means a <strong>Sunday Preview the following week and pre-orders that same cycle</strong>, with boxes arriving in stores the <strong>Saturday after pre-orders open</strong>. Given the reveal on <strong>19 Sept 2025</strong>, expect <strong>late September / early October</strong> for pre-orders and in-store the week after. We’ll update the date as soon as GW posts the Sunday Preview.</del></p>
<p>Games Workshop confirmed on September 27 that pre-orders for this combat patrol are now available in warhammer.com. Boxes will start being shipped October 11th.</p>
</div>
</div>
]]></content:encoded>
					
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		<title>New Combat Patrol for Astra Militarum: Death Korps of Krieg</title>
		<link>https://komanders.com/en/warhammer-40k/combat-patrol/new-combat-patrol-for-astra-militarum-death-korps-of-krieg/</link>
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		<dc:creator><![CDATA[Komander]]></dc:creator>
		<pubDate>Fri, 19 Sep 2025 18:52:46 +0000</pubDate>
				<category><![CDATA[Combat Patrol]]></category>
		<category><![CDATA[Reveals]]></category>
		<guid isPermaLink="false">https://komanders.com/?p=447</guid>

					<description><![CDATA[(Las update: september 27, 2025) Games Workshop just unveiled a brand-new Combat Patrol: Death Korps of Krieg alongside a Harlequins patrol. It’s a grim, gas-masked task force that mixes line infantry, cavalry and a dedicated heavy-weapons team — a very “Krieg” way to fight in small games. The reveal went live on Warhammer Community on 19 Sept 2025, [&#8230;]]]></description>
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									(Las update: september 27, 2025)

Games Workshop just unveiled a brand-new <strong>Combat Patrol: Death Korps of Krieg</strong> alongside a Harlequins patrol. It’s a grim, gas-masked task force that mixes line infantry, cavalry and a dedicated heavy-weapons team — a very “Krieg” way to fight in small games. The reveal went live on Warhammer Community on <strong>19 Sept 2025</strong>, with GW noting that pre-orders are “coming soon.”
<h2>Unit list</h2>
According to the announcement, the Death Korps Combat Patrol includes:
<ul>
 	<li><strong>1 unit of Death Korps troopers (10 models)</strong></li>
 	<li><strong>1 unit of Krieg Command Squad (6 models)</strong></li>
 	<li><strong>1 unit of Death Riders (cavalry) (5 models)</strong></li>
 	<li><strong>1 squad of Krieg Heavy Weapons Squad (4 models)</strong></li>
</ul>
A total of 25 models. GW frames this as a balanced starter for a siege-minded regiment: infantry hold the line, cavalry pick precise fights, and the HWS provides long-range punch.
<h2>Points value</h2>
Using the current Wahapedia points (10th ed) for the exact unit sizes listed:
<table>
<thead>
<tr>
<th>Unit</th>
<th>Size</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>Death Korps of Krieg</td>
<td>10</td>
<td><strong>65</strong></td>
</tr>
<tr>
<td>Krieg Command Squad</td>
<td>6</td>
<td><strong>65</strong></td>
</tr>
<tr>
<td>Death Riders</td>
<td>5</td>
<td><strong>60</strong></td>
</tr>
<tr>
<td>Krieg Heavy Weapons Squad</td>
<td>4</td>
<td><strong>75</strong></td>
</tr>
<tr>
<td><strong>Total</strong></td>
<td>—</td>
<td><strong>265</strong></td>
</tr>
</tbody>
</table>
A little below the 500 point average for combat patrol boxes. Anyway: lets remember that Combat Patrol games don’t <em>use</em> points. Each Patrol has bespoke datasheets, secondaries, strats and nerfs that usually compensate the point difference between lists.
<h2>Box price and bundled discount</h2>
Breaking down the individual kits at <strong>warhammer.com (EU)</strong>:
<table>
<thead>
<tr>
<th>Kit (boxed contents)</th>
<th>Official EU price</th>
</tr>
</thead>
<tbody>
<tr>
<td>Death Korps of Krieg (10)</td>
<td><strong>€41.00</strong></td>
</tr>
<tr>
<td>Krieg Command Squad (6)</td>
<td><strong>€35.00</strong></td>
</tr>
<tr>
<td>Death Riders (5)</td>
<td><strong>€51.25</strong></td>
</tr>
<tr>
<td>Krieg Heavy Weapons Squad (4)</td>
<td><strong>€41.00</strong></td>
</tr>
<tr>
<td><strong>Total if bought separately</strong></td>
<td><strong>€168.25</strong></td>
</tr>
</tbody>
</table>
<del>If this boxes comes out at 130€, we&#8217;ll get a 38,25€ discount (almost a 23% saving).</del>

Boxes are coming out at a 135€ price, as GW announced in september. The final price raise will be of 5€ for combat patrols. So, having a separated unit price of 168€, and a combat patrol price of 135€, the final discount will be of 33,25€ (a 19% discount).
<h2>New vs old Astra Militarum Patrols</h2>
<ul>
 	<li><strong>2025 “Drayden’s Lance” (Kasrkin + Rough Riders + Cadian Command Squad).</strong> A fast, surgical Patrol with <em>two</em> 5-man Rough Rider units and a 10-strong Kasrkin unit, led by a Cadian Command Squad — very mobile, elite-leaning, and objective-pouncing.</li>
 	<li><strong>2023 Cadian-themed Patrol (legacy/out of print in many regions).</strong> 20 Cadian Shock Troops, Cadian Command Squad, Armoured Sentinel, and a Field Ordnance Battery — more bodies and a walker, less cavalry flair.</li>
 	<li><strong>New 2025 Death Korps Patrol.</strong> Sits between the two: you keep the elite punch (cavalry) but regain heavier static fire (HWS) and stoic line infantry. It’s the most “combined-arms siegebreaker” of the three — and uniquely Krieg in vibe. (GW’s recent coverage also spotlights the <strong>Fire Coordinator</strong> on Krieg HWS teams, letting them fire one last time when they die — very on-brand.) (<a href="https://www.warhammer-community.com/en-gb/articles/t3bhbkgg/sunday-preview-the-galaxy-calls-and-krieg-answers/" target="_blank" rel="noopener">Warhammer Community</a>)</li>
</ul>
<h2>Who is this Patrol for — and what next?</h2>
<ul>
 	<li><strong>First-time Guard players who love the Krieg aesthetic</strong> and want a cohesive 500-point-ish nucleus that <em>already</em> plays well in Combat Patrol mode. Rules for the box will hit the 40K app “soon after the boxed sets are released.”</li>
 	<li><strong>Playstyle snapshot.</strong> Infantry hold and screen; <strong>Death Riders</strong> threaten flanks and finish off weakened units; <strong>HWS</strong> anchors lanes and punishes armour/monsters; the <strong>Command Squad</strong> keeps orders flowing. (Krieg heavy-weapons teams even squeeze out a last shot as they’re removed.)</li>
 	<li><strong>Smooth expansions to 750–1,000 pts:</strong>
<ul>
 	<li>Add a <strong>second 10-man DKoK squad</strong> (another 65 pts) for board control.</li>
 	<li>Fold in <strong>Krieg Combat Engineers</strong> and/or an <strong>Artillery Team</strong> to lean harder into siege warfare — both are brand-new plastic kits highlighted by GW.</li>
 	<li>A <strong>Leman Russ</strong> or <strong>Rogal Dorn</strong> is the natural next “big” purchase for Strike Force games; the Guard still love their tanks.</li>
</ul>
</li>
</ul>
<h2>Release date</h2>
<del>The reveal article says <strong>“available soon… we’ll let you know when they’re available to pre-order.”</strong> GW’s pattern this year has been: <strong>reveal → Sunday Preview → pre-order that same week</strong> (e.g., the Astra Militarum Combat Patrol featured in the <strong>2 Feb 2025</strong> Sunday Preview moved straight to that week’s pre-order cycle). Expect <strong>pre-orders in late September or early October</strong>, with the box landing the Saturday after pre-orders open. We’ll update once GW posts the Sunday Preview with a firm date.</del>

Games Workshop confirmed on September 27 that <a title="Preorder combat patrol: death korps of krieg (DKOK) (astra militarum)" href="https://www.warhammer.com/en-EU/shop/combat-patrol-death-korps-of-krieg-2025" target="_blank" rel="noopener">pre-orders are now available</a>. Boxes will start being shipped October 11th.

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