New Ultramarine Combat Patrol revealed for 2025

29/09/2025
New Ultramarine Combat Patrol for Space Marines (2025). Unit list and estimated release date.

Big news for Space Marines fans: the new Ultramarines Combat Patrol has been revealed alongside a refreshed upgrades set. As expected, the box blends flexibility, cobalt-blue flair and a hallmark roster to start playing 10th edition from day one.

The official reveal confirms Chief Librarian Tigurius leads the patrol, with Intercessors, Reivers, Aggressors and Bladeguard Veterans plus a Chapter-specific upgrades & transfers sprue. This reads like a backbone list for varied missions — from holding objectives to counter-attacking mid-board — with small loadout tweaks by scenario.

Unit list and point value

Below you’ll find the unit roster and its points in standard 10th edition play. As a rule of thumb, many Combat Patrols rebuild to around 500 points on normal datasheets; this box totals the same ballpark.

Unit Points
Chief Librarian Tigurius 75
Intercessors (5) 80
Reiver Squad (5) 80
Aggressor Squad (3) 100
Bladeguard Veterans (3) 80
TOTAL 415

What does that mean for your army? A compact, reactive starting core that, while not maximising damage ceiling, slots smoothly into larger lists as a control-and-counterpunch nucleus.

Pricing and estimated savings

We break down the RRP of each kit across major regions and compute the estimated savings versus buying them individually.

Unidad RRP EU (€) RRP USA ($) RRP UK (£) RRP AUS (AU$)
Chief Librarian Tigurius 35.00 45.00 28.00 77.00
Intercessors (5) 51.25 62.50 40.00 105.00
Reiver Squad (5) 51.25 62.50 40.00 105.00
Aggressor Squad (3) 47.50 60.00 37.00 97.00
Bladeguard Veterans (3) 47.50 60.00 37.00 97.00
Ultramarines Primaris Upgrades & Transfers 22.50 30.00 18.00 46.00
RRP Subtotal 255.00 320.00 200.00 527.00
Combat Patrol RRP 135.00 170.00 100.00 280.00
Savings  120.00 150.00 100.00 247.00
Savings (%) 47.1% 46.9% 50.0% 46.9%

Across regions, the average saving lands around 47.7%. In short, if you planned to add these kits to your Ultramarines anyway, the Combat Patrol route is the most efficient path.

Unit roles and playstyles

Broadly speaking, this patrol plays for control and counter: it denies pushes with flank pressure, locks the mid-board with a tough block and finishes with psychic tools. It shines in Hold and Sweep missions; in Kill you must manage risk to avoid fragmenting your pieces before the decisive charge.

Chief Librarian Tigurius

As the Chapter’s chief psyker, Tigurius brings board control and utility that fit the measured Ultramarines style. In Combat Patrol his job is to dish out chip mortals, deny enemy powers and, crucially, enable safer repositioning for your most exposed unit. On hold-and-control missions he pairs with Intercessors to harden objectives with leadership aura and clutch re-rolls; in kill-focused scenarios he rides with Bladeguard to push a decisive charge or supports Aggressors as they clear the mid-board. His strength is tactical flexibility; the trade-off is opportunity cost — keeping him safe requires careful exposures, because if he drops early the patrol’s overall synergy suffers.

Chief Librarian Tigurius - warlord for the new Ultramarines Combat Patrol (2025)

In the lore, Tigurius is the seer of Ultramar, guardian of Roboute Guilliman’s auguries, and one of the Chapter’s most renowned psychic minds. As a patrol leader, his role embodies the maxim “measure twice, cut once.” In standard games, his rules let him dish out mortal wounds, deny enemy powers, and boost allied rolls at critical moments.

Intercessors (5)

Ultramarines Intercessor

Intercessors are the anchor. Nothing flashy but reliable: they secure primaries, trade at mid-range and benefit from the Ultramarines doctrinal style that rewards discipline and tempo. Their ideal targets are light enemy lines and objectives without heavy cover. In synergy they buddy with Tigurius for crucial re-rolls and with the upgrades sprue to lock in Chapter identity. Strengths: consistency, bravery and flexibility. Weaknesses: without support they struggle into elite infantry or vehicles, so your micro-positioning should keep them in cover and force the opponent to overspend resources to shift them.

Reiver Squad (5)

ultramarine reiver unit detail

Reivers bring flank pressure and mind games: forward deployment, harassment of enemy support and space denial. In Combat Patrol their value rises because there are fewer units and resources on the table, so every tag and intervention matters. Their ideal targets are support elements, action runners and light screens. Strengths: tactical mobility and harassment tools. Weaknesses: lacking top-end damage, they rely on pairing with Bladeguard or Aggressors to finish fights. Use Tigurius with them when you must shut down key enemy actions and polish off units with mortal wounds.

Aggressor Squad (3)

ultramarine agressor squad (3 units)

Aggressors are your short-to-midrange sledgehammer. Gravis armour lets them soak trades while clearing hordes and screens with ease. Their ideal targets are dense infantry units and congested mid-board points. In synergy they escort Bladeguard to form a mixed-threat block: if the opponent advances, they get punished; if they fall back, you cede little while scoring. Strengths: volume of fire, durability and table presence. Weaknesses: speed and dependence on screens — without lanes opened by your lines they can be exposed to counter-charges or focused fire.

Bladeguard Veterans (3)

Ultramarines bladeguard veteran squad

Bladeguard Veterans are the shock wedge. Storm shields, trustworthy profiles and the ability to win duels into enemy elites. Their ideal targets are contested objectives held by tough troops or secondary characters. With Tigurius they gain even more reliability on key charges and checks. Strengths: outstanding defense and sustained melee lethality. Weaknesses: low model count and reliance on support to avoid getting bogged down — script them as the hammer while Intercessors and Reivers act as anvil and mission cutters.

Estimated release date

Using Death Korps of Krieg’s cadence as reference (Warhammer Community reveal 19/09/2025, pre-order announcement 29/09/2025, shipping from 10/11/2025), we estimate the following windows for Ultramarines:

Pre-order window (estimate): 06/10/2025 – 13/10/2025.

Shipping and in-store availability (estimate): 17/11/2025 – 24/11/2025.

These ranges mirror the recent pattern (≈6 weeks from pre-order announcement to deliveries), though exact dates will depend on the weekly pre-order schedule.

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Komander
Warhammer fan since 2002. I started with Orcs and Goblins from Warhammer Fantasy. Now I'm playing Tyranids and Space Marines from Warhammer 40,000.